SOLO & MULTIPLAYER · TURN-BASED STRATEGY

Pixel’s War

Lead your army to victory. Capture cities, build your forces and outsmart the AI or a friend.

Choose your battlefield

How to play

Face the AI or play against a friend, online or on the same device. Move your units, attack and capture buildings.

Infantry captures buildings. Cities provide income, hospitals heal, and production buildings create units. Destroy all opposing units to win.

On PC, use the arrow keys or your chosen WASD/ZQSD layout to move, Enter to confirm, Escape to cancel and Space to capture.

On mobile, tap a unit, then a highlighted cell to move or an enemy within range to attack. Use the action buttons to confirm, cancel, capture or end your turn. Swipe the map or use the minimap to explore the battlefield.

Your army

Infantry

The only unit type that can capture and secure buildings.

Infantry

Infantry

Cost
200$
Health
100
Movement
5
Attacks
2
Attack
40
Defense
10
Range
1–1

Captures and secures buildings.

Rocket

Rocket

Cost
400$
Health
100
Movement
4
Attacks
1
Attack
40
Defense
10
Range
1–1

Captures buildings. Strong against vehicles.

Sniper

Sniper

Cost
500$
Health
100
Movement
4
Attacks
1
Attack
60
Defense
10
Range
2–3

Strong against infantry. Cannot fire at close range.

Vehicles

Specialized and durable ground units.

Jeep

Jeep

Cost
600$
Health
125
Movement
8
Attacks
2
Attack
50
Defense
20
Range
1–1

Fast vehicle. Strong against infantry.

Artillery

Artillery

Cost
1600$
Health
120
Movement
4
Attacks
1
Attack
60
Defense
30
Range
2–4

Long-range support. Effective against infantry and vehicles.

Tank

Tank

Cost
1200$
Health
180
Movement
6
Attacks
2
Attack
70
Defense
40
Range
1–1

Armored unit for direct combat.

Anti-air

Anti-air

Cost
1000$
Health
120
Movement
6
Attacks
2
Attack
70
Defense
30
Range
1–2

Air defense. Cannot attack ground units.

Flying units

Flying units cross every terrain at the same cost.

Helicopter

Helicopter

Cost
1800$
Health
110
Movement
8
Attacks
1
Attack
65
Defense
15
Range
1–1

Fast flying unit. Strong against infantry.

Plane

Plane

Cost
3000$
Health
120
Movement
10
Attacks
1
Attack
80
Defense
25
Range
1–1

Powerful flying unit. Strong against helicopters.

Terrain

Ground

Road

Movement
1
Defense
0

The quickest route, with nowhere to hide.

Grass

Movement
2
Defense
0

Good old grass. Cheap, open and dependable.

Forest

Movement
3
Defense
30

A slow stroll with solid cover.

Mountain

Movement
4
Defense
50
Range bonus for ranged ground units
+1

Good cover. Ranged ground units can reach one extra cell from this elevated position.

Waterways

Water

Movement
2
Defense
0

Water is life. Only ships and flying units can cross it.

Buildings

City

Movement
2
Defense
40

Makes 200$ each turn. War is expensive.

Hospital

Movement
2
Defense
40

Restores 50 health per turn. Better than the wilderness.

Army base

Movement
2
Defense
40

This is where ground units can be trained or built.

Airport

Movement
2
Defense
40

Builds flying units. Please mind the propellers.