Infantry
Cost- 200$
Health- 100
Movement- 5
Attacks- 2
Attack- 40
Defense- 10
Range- 1–1
Captures and secures buildings.
SOLO & MULTIPLAYER · TURN-BASED STRATEGY

Lead your army to victory. Capture cities, build your forces and outsmart the AI or a friend.
Capture key buildings, grow your income and build a balanced army.
Start game →12 × 8Cross a wider battlefield where every move and every unit matters.
Start game →10 × 10Control two fast routes and contest the objectives across a square arena.
Start game →14 × 7Advance along a broad front and seize the production point at its center.
Start game →12 × 9Cross uneven passes and control a winding road through the valley.
Start game →9 × 11Push through a narrow corridor and contest its two airports.
Start game →16 × 7Manage a wide front where distant objectives reward careful planning.
Start game →10 × 13Climb through broken defenses and fight around a central crossroads.
Start game →12 × 10Advance between two flooded basins through three narrow land passages.
Start game →16 × 14Lead 11 units per side through flooded passes. Hold the crossings and cover the skies.
Start game →18 × 14Deploy 11 units per side along a broad ridge. Seize high ground and guard your flanks.
Start game →18 × 18Command 11 units per side across a vast estuary. Split your forces and control both banks.
Start game →Face the AI or play against a friend, online or on the same device. Move your units, attack and capture buildings.
Infantry captures buildings. Cities provide income, hospitals heal, and production buildings create units. Destroy all opposing units to win.
On PC, use the arrow keys or your chosen WASD/ZQSD layout to move, Enter to confirm, Escape to cancel and Space to capture.
On mobile, tap a unit, then a highlighted cell to move or an enemy within range to attack. Use the action buttons to confirm, cancel, capture or end your turn. Swipe the map or use the minimap to explore the battlefield.
The only unit type that can capture and secure buildings.
Captures and secures buildings.
Captures buildings. Strong against vehicles.
Strong against infantry. Cannot fire at close range.
Specialized and durable ground units.
Fast vehicle. Strong against infantry.
Long-range support. Effective against infantry and vehicles.
Armored unit for direct combat.
Air defense. Cannot attack ground units.
Flying units cross every terrain at the same cost.
Fast flying unit. Strong against infantry.
Powerful flying unit. Strong against helicopters.
The quickest route, with nowhere to hide.
Good old grass. Cheap, open and dependable.
A slow stroll with solid cover.
Good cover. Ranged ground units can reach one extra cell from this elevated position.
Water is life. Only ships and flying units can cross it.
Makes 200$ each turn. War is expensive.
Restores 50 health per turn. Better than the wilderness.
This is where ground units can be trained or built.
Builds flying units. Please mind the propellers.